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Weapon Parameters and Modification

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Weaponwheel1

The weapon wheel

All melee weapons featured in Dead Island have the following parameters (the only exception is a Chainsaw, which has only Damage and Rate of Fire parameters):

  • Weapon Damage Icon-small Damage — The amount of damage dealt from an attack (initially).
  • Melee Force Icon-small Force — This parameter reflects the damage done to a target's stamina (often when slicing off limbs or breaking bones).
  • Melee Handling Icon-small Handling — The higher this value is, the easier a weapon is to handle, the faster it can be swung (for melee weapons), the less stamina it takes to use it.
  • Melee Durability Icon-small Durability and ConditionDurability defines the maximum number of attacks this weapon can withstand before breaking. The Condition is the current state represented by a white bar around the weapon icon.

All firearms featured in Dead Island have the following parameters:

  • Weapon Damage Icon-small Damage — The amount of damage dealt from an attack (initially). Varies from parts of the body attacked and the distance.
  • Firearm Accuracy Icon-small Accuracy — Determines the chance of hitting the target while not in ADS (Aim Down the Sights).
  • Firearm Rate of Fire Icon-small Rate of Fire — The amount of rounds fired in a given time (usually per minute).
  • Firearm Reload Speed Icon-small Reload Speed — How long it takes to reload the firearm. Larger Reload Speed indicates a longer reload.

RarityEdit

Each weapon has its own rarity level, though the base attributes are still affected by the character's level and skills. Normally, rare weapons are more expensive than their common variants and are more costly to repair and upgrade. It should be noted that though most rare weapons seem to have better attributes than their common variants, the situation with rare firearms may be different in some cases.

  • Common (White) — The most basic item that can be found almost anywhere.
  • Uncommon (Green) — Items that give above average stats.
  • Rare (Blue) — Gives more bonus stats of its base item.
  • Unique (Purple) — Gives an even more significant amount of bonus stats.
  • Legendary (Orange) — Considered the most powerful of the type of item it is based on.
  • Named (Orange) — They are the most unique items in game, and are usually better than the weapon they are based on. They may not be considered a better weapon against another weapon (such as McCall's 9mm vs Heavy Pistol).

Weapon TypesEdit

All weapons in Dead Island can be categorized as either a melee weapon or a firearm. But they can be broken down further as a specific type of melee weapon or firearm, each with its own unique attributes.

Melee Weapons
Name Icon Attributes
Axe
Axe Icon
  • Heavy cutting damage, but uses a moderate to large amount of stamina.
  • Makes a slow cutting motion over a wide area.
Baseball Bats
Baseball Bat Icon
  • Medium blunt force damage, low stamina usage.
  • Uses wide swinging motions
Brass Knuckles
Bnucklesicon
  • Medium damage, extremely short range, extremely low stamina drain.
  • Uses virtually the same animation as the weaponless punch.
Cane Knives
Cane Knife Icon
  • Medium cutting damage, varies in its stamina usage. (The "Fancy" variety uses less, but is a rare find.)
  • Has a three swipe motion, similar to the machete: One wide, one short, one at an angle... faster than the machete, shorter range.
Chainsaws
Chainsaw Icon
  • Extremely high cutting damage, short range, medium durability, no stamina usage.
  • Constant attack directly in front of the user.
  • Cannot be repaired in any way.
Cleavers
Cleaver Icon
  • High cutting damage, but low durability. Sticks when thrown.
  • Makes a slow cutting motion over a wide area.
Crowbars
Crowbar Icon
  • High blunt force damage, high durability, medium stamina usage
  • Minimal usage, short range.
  • Does a two step swing, first to the left, then to the right.
Hammers
Hammericon
  • There are a variety: Claw Hammers, Sledgehammers, and Nail Hammers.
  • Claw: Medium blunt damage, short range, medium durability, low stamina usage.
  • Sledge: Heavy blunt damage, medium range, heavy durability, massive stamina usage.
  • Nail: Medium blunt damage, short range, medium/heavy durability, low/medium stamina usage.
  • All use a downward swinging motion, one from right high to low left, then from mid left to low right. Has a completely separate swinging motion to downed opponents.
Katanas
Katanicon
  • Heavy cutting damage (some even start with a 1% critical bonus). Low/Medium durability, long range, medium stamina usage.
  • Uses a three-slash motion. One from right mid to left mid, from left mid to right high, then from right high to left low.
Knives
Knife Icon
  • Low cutting damage, very fast. Low stamina usage, low durability.
  • Makes a quick jabbing and slicing motion over a small area.
Maces Mace 123 icon - Copy
  • Medium to heavy blunt damage. Medium to heavy stamina usage. High durability.
  • Swings almost exactly like the baseball bat.
Machetes
Machete Icon
  • High cutting damage, medium durability. Low to medium stamina usage.
  • Uses two separate swinging sets. One being a three-swing, right to left, left to right, right high to left mid. The other being a two swing, right high to left low, left high to right mid.
Paddles
Paddleicon
  • The first weapon you get in the game.
  • Low durability, low blunt damage, medium stamina usage, medium range.
Metal Pipes
Pipe Icon
  • Low to medium blunt damage. Low to medium durability. Medium stamina usage.
  • Uses a right to left, left to right swing.
  • One of the most common weapons, as they are found on every map, and even zombies themselves carry them commonly.
Sickles
Sickleicon
  • Medium to heavy cutting damage. Low to medium durability, low stamina usage, very short range.
  • Uses a right high to left medium, left high to right medium swing.
Slicers
Slicer Icon
  • They are similar to cleavers, but have less of a chance of sticking when thrown.
  • Medium cutting damage, low durability, low stamina usage.
  • A right to left, left to right swing. Sometimes starts with a left high to right mid swing.
Sticks
Stickicon
  • Possibly one of the weakest weapons in the game.
  • Low blunt damage, low durability, medium stamina usage.
  • The different varieties (broomstick, stick, and baton) have different animations, though mostly a right to left and left high to right mid motion.
Wrenches
Wrench Icon
  • Medium blunt damage, VERY short range, HIGH durability, low to medium stamina usage.
  • Utilizes a right high to right low, left high to right low swing pattern.
Firearms
Name Icon Attributes
Revolver
Revolver Icon
  • Very small ammo capacity, common ammunition
  • Slow rate of fire, long reload time
  • Low damage, medium accuracy
Magnum Magnum Icon
  • Very small ammo capacity, common ammunition
  • Slow rate of fire, long reload time
  • Very high damage, high accuracy
Pistols
Pistol Icon
  • Large ammo capacity, common ammunition
  • Moderate rate of fire, short reload time
  • Medium damage, medium accuracy
Heavy Pistols
Pistol Icon
  • Medium ammo capacity, common ammunition
  • Moderate rate of fire, short reload time
  • High damage, medium accuracy
Single Shot Rifles
Single Shot Rifle
  • Very large ammo capacity, uncommon ammunition
  • High rate of fire, medium reload time
  • Medium damage, high accuracy
Burst Rifles
Burst Rifle
  • Very large ammo capacity, uncommon ammunition
  • High rate of fire, medium reload time
  • Medium damage, medium to high accuracy
  • Fires 3 rounds per trigger pull
Auto Rifles
Autorifleicon
  • Very large ammo capacity, uncommon ammunition
  • High rate of fire, medium reload time
  • Medium damage, low accuracy
  • Fully automatic
Short Shotguns
Short Shotgun
  • Small ammo capacity, rare ammunition
  • Very low rate of fire, very long reload time
  • Very high damage, very low accuracy
Shotguns
Shotgun
  • Small ammo capacity, rare ammunition
  • Low rate of fire, long reload time
  • High damage, low accuracy

Weapon ModificationEdit

Weapons in Dead Island can be modified to gain additional damage effects and more power. To modify a weapon you need to find the following:

  • Workbench — these special tables are where you can go upgrade, repair or modify your weapons.
  • Mods — modification guides that list the materials and the base items need to create a new weapon.
  • Parts — scattered all over the island, these items can be used to make your weapons more powerful, increasing your chances for survival.
  • Weapons — something compatible with the blueprint you intend to use.

Weapon EffectsEdit

Some weapons have special effects. These effects are displayed to the right of a weapon's normal stats with a symbol and a number. The symbol determines the type of effect and the number determines the intensity of the effect.

Name Icon Description
Shock Shock Effect

Electrocutes and stuns the target after a critical hit, doing minor damage over the duration of the electrocution. The target seizures around his location and rarely stays in place. Bodies that still contain the shock effects may cause damage to players and other zombies standing above or next to it.

Higher rank number may mean a longer duration of stun, a higher bonus of electrical damage, or a combination of these effects.

Reference: Shock Mods

Fire Fire Effect

Sets the target on fire after a critical hit, initially doing minor damage the duration of the burning. Bladed weapons with this effect modded will not set targets on fire on a critical hit. Targets set on fire will still have ability to interact with the player. Targets with poisonous vapors coming from it will burst into flames with a single hit of a fire-modded weapon. Zombies that are stationed in water are immune to fire effects. Bodies that still contain the fire effects may cause damage to players and other zombies standing above or next to it.

Higher rank number may mean longer duration of flames, higher bonus of fire damaged, greater chance of setting target on flames, or any combination of these effects.

Reference: Fire Mods

Bleed Bleed Effect

Causes the target to bleed after a critical hit, causing some damage over the duration of the bleeding. The bleeding effect will cause the target to lose it health gradually until its dead or the effects stops. Targets seized by bleeding effects will still have the ability to interact with the player.

Higher rank number may mean longer duration of bleed, higher bleed damage, or any combination of these effects.

Reference: Bleeding Mods

Poison Poison Effect

Poisons the target after a critical hit, causing the target to vomit, incapacitating it, and dealing damage over time. Poisoned targets can be engulfed by a weapon modded with a fire effect without the need of scoring a critical hit. Standing above or next to a body of a zombie with poison effects still intact will stop the player's health regeneration or poison the player if they're exposed to it for long enough time.

Higher rank number may mean longer duration of vomiting, higher damage deal over time, or any combination of these effects.

Reference: Poison Mods

Impact Impact Effect

Impact damage, specific to blunt weapons, causes the target to fly away from the direction of the blow upon a critical hit. They have similar visual effects of that of Shock, but do not deal damage to anyone standing above an impacted body.

Reference: Impact Mods

Mindblow No Image Mindblow is found on only one in-game item, Developer's No. 4 Craft; it causes zombies' heads to explode upon contact.
Critical Chance Critical Chance Greater chance of scoring a critical hit. Higher number means a higher number of added percentage of scoring a critical hit. This effect is usually coupled with any of the effects listed above. Critical Chance usually is an increase by an even integer.
Other Critical Chance Some mods, like Shark Mod and Heavy Mod, all exclusively to blunt weapons, may not seem to do anything at all, but although not listed, they increase the critical hit damage and force of the weapon by a higher grade than other mods. Note that even if the Piranha Mod and Shark Mod have added blades, it does not cause Bleeding effects.

NotesEdit

  • A weapon that is affected by a character's skill will have numbers in parentheses beside the base numbers, indicating the bonus derived from the relevant skill(s). For instance, Sam B. has skills that improve blunt weapons for him, so any blunt weapons modified by these skills will show the bonus numbers in parentheses.
  • People who want to use the chainsaw should be efficient in their usage, since the chainsaw does not deplete according to the durability of the weapon but by the amount of time that the player sets it rotating. This is probably because the chainsaw uses gasoline and, once used up, the player cannot refill it.

See AlsoEdit

Heroes
"In times like these, you think people would pull together."
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