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Weaponwheel1

The weapon wheel

All weapons in Dead Island and Dead Island: Riptide have weapon parameters. These dictate the statistics of the weapon regarding how they function. How much damage they do, how easily they break, etc, are all shown under these stats. The stats for a weapon can be viewed at any time by either selecting it via the weapon wheel or by clicking on it in your inventory. Any weapon you hover over will display their statistics to you so you can easily see how good/bad it is. If you have a weapon currently equipped and you look at a different one, it will highlight the differences between the two. When a number is green, it means it is better than your currently equipped weapon. When a number is red, it means it is worse than your current weapon.

Parameters are affected by the weapon level and how upgraded the weapon is. For example, a level 3 knife will have worse stats than a level 50 katana. However, a fully upgraded level 50 katana will have better statistics than a non-upgraded katana of the same level. Every weapon also has a weapon grade which is indicated by what colour the name is. White is a common rarity weapon, while orange is a legendary rarity weapon. The higher the grade, the better the statistics are and the better it is to upgrade it, as the statistics will get better the higher the weapon rarity.

All melee weapons featured in Dead Island and Dead Island: Riptide have the following parameters (the only exception is a Chainsaw, which has only Damage and Rate of Fire parameters):

  • Weapon Damage Icon-small Damage — The amount of damage dealt from an attack (initially).
  • Melee Force Icon-small Force — This parameter reflects the damage done to a target's stamina (often when slicing off limbs or breaking bones). It also affects knockback for impact mods.
  • Melee Handling Icon-small Handling — The higher this value is, the easier a weapon is to handle, the faster it can be swung (for melee weapons) and the less stamina it takes to use it.
  • Melee Durability Icon-small Durability and ConditionDurability defines the maximum number of attacks this weapon can withstand before breaking. The Condition is the current state represented by a white bar around the weapon icon.

All firearms featured in Dead Island and Dead Island: Riptide have the following parameters:

  • Weapon Damage Icon-small Damage — The amount of damage dealt from a single bullet (initially). Varies from parts of the body attacked and the distance.
  • Firearm Accuracy Icon-small Accuracy — Determines the chance of hitting the target while not in ADS (Aim Down the Sights).
  • Firearm Rate of Fire Icon-small Rate of Fire — The amount of rounds fired in a given time (usually per minute).
  • Firearm Reload Speed Icon-small Reload Speed — How long it takes to reload the firearm in seconds. Higher the number, the longer the reload takes.

Rarity[]

Weapons come in 6 rarity levels with a 7th level of named legendary items.  Items with higher rarity levels tend to have slightly better base stats, but where rarity level comes into play most is when you upgrade the item.  Each of the four upgrade levels will give a bigger bonus for higher rarity levels.

  • Uncommon (Grey) - These are generally broken or otherwise last resort choices.
  • Common (White) — The most basic item that can be found almost anywhere.
  • Uncommon (Green) — Items that give above average stats.
  • Rare (Blue) — Gives more bonus stats of its base item.
  • Unique, Superior (Riptide) (Purple) — Gives an even more significant amount of bonus stats.
  • Exceptional, Ultimate (Riptide) (Orange) — Considered the most powerful of the type of item it is based on.
  • Legendary (Named) (Orange) — They are the most unique items in game, and are usually better than the weapon they are based on. They may not be considered a better weapon against another weapon (such as McCall's 9mm versus Heavy Pistol), but they will be the best of their class.

All weapons in Dead Island can be categorized as either a melee weapon or a firearm. But they can be broken down further as a specific type of melee weapon or firearm, each with its own unique attributes.

Melee Weapons
Name Icon Attributes
Axe
Axe Icon
  • Heavy cutting damage, but uses a moderate to large amount of stamina.
  • Makes a slow cutting motion over a wide area.
  • Like all edged weapons, these stick in opponents when thrown.
Baseball Bats
Baseball Bat Icon
  • Medium blunt force damage, low stamina usage.
  • Uses wide swinging motions
Brass Knuckles
Bnucklesicon
  • Medium damage, extremely short range, extremely low stamina drain.
  • Uses virtually the same animation as the weaponless punch.
Cane Knives
Cane Knife Icon
  • Medium cutting damage, varies in its stamina usage, low durability.
  • Has a three swipe motion, similar to the machete: One wide, one short, one at an angle... faster than the machete, shorter range.
  • Like all edged weapons, these stick in opponents when thrown.
Chainsaws
Chainsaw Icon
  • Extremely high cutting damage, short range, medium durability, no stamina usage.
  • Constant attack directly in front of the user.
  • Cannot be repaired in any way.
Cleavers
Cleaver Icon
  • High cutting damage, but low durability.
  • Makes a slow cutting motion over a wide area.
  • Like all edged weapons, these stick in opponents when thrown.
Crowbars
Crowbar Icon
  • High blunt force damage, high durability, medium stamina usage
  • Minimal swing speed, short range.
  • Does a two step swing, first to the left, then to the right.
Hammers
Hammericon
  • Can be found one of three types: Claw Hammers, Sledgehammers, and Nail Hammers.
  • Claw: Medium blunt damage, short range, medium durability, low stamina usage.
  • Sledge: Heavy blunt damage, medium range, heavy durability, massive stamina usage.
  • Nail: Medium blunt damage, short range, medium/heavy durability, low/medium stamina usage.
  • All use a downward swinging motion, one from right high to low left, then from mid left to low right. Has a completely separate swinging motion on downed opponents.
Katanas
Katanicon
  • Heavy cutting damage (some even start with a 1% critical bonus). Low/Medium durability, long range, medium stamina usage.
  • Uses a three-slash motion. One from right mid to left mid, from left mid to right high, then from right high to left low.
  • Like all edged weapons, these stick in opponents when thrown.
Knives
Knife Icon
  • Low cutting damage, very fast attack speed. Low stamina usage, low durability.
  • Makes a quick jabbing and slicing motion over a small area.
  • Like all edged weapons, these stick in opponents when thrown.
Maces Mace 123 icon - Copy
  • Medium to heavy blunt damage. Medium to heavy stamina usage depending on the size of the mace. High durability.
  • Swings almost exactly like the baseball bat.
Machetes
Machete Icon
  • High cutting damage, medium durability. Low to medium stamina usage.
  • Uses two separate swinging sets. One being a three-swing, right to left, left to right, right high to left mid. The other being a two swing, right high to left low, left high to right mid.
  • Like all edged weapons, these stick in opponents when thrown.
Paddles
Paddleicon
  • The first weapon you get in the game.
  • Low durability, low blunt damage, medium stamina usage, medium range.
Metal Pipes
Pipe Icon
  • Low to medium blunt damage. Low to medium durability. Medium stamina usage.
  • Uses a right to left and left to right swing.
  • One of the most common weapons, as they are found on every map, and even zombies themselves carry them occasionally.
Sickles
Sickleicon
  • Medium to heavy cutting damage. Low to medium durability, low stamina usage, very short range.
  • Uses a right high to left medium, left high to right medium swing.
Slicers
Slicer Icon
  • Medium cutting damage, low durability, low stamina usage.
  • A right to left, left to right swing. Sometimes starts with a left high to right mid swing.
  • Like all edged weapons, these stick in opponents when thrown.
Sticks
Stickicon
  • Possibly one of the weakest weapons in the game.
  • Low blunt damage, low durability, medium stamina usage.
  • The different varieties (broomstick, stick, and baton) have different animations, though mostly a right to left and left high to right mid motion.
Wrenches
Wrench Icon
  • Medium blunt damage, VERY short range, HIGH durability, low to medium stamina usage.
  • Utilizes a right high to right low, left high to right low swing pattern.
Firearms
Name Icon Attributes
Revolver
Revolver Icon
  • Very small ammo capacity, common ammunition
  • Slow rate of fire, long reload time
  • Low damage, medium accuracy
Magnum Magnum Icon
  • Very small ammo capacity, common ammunition
  • Slow rate of fire, long reload time
  • Very high damage, high accuracy
Pistols
Pistol Icon
  • Large ammo capacity, common ammunition
  • Moderate rate of fire, short reload time
  • Medium damage, medium accuracy
Heavy Pistols
Pistol Icon
  • Medium ammo capacity, common ammunition
  • Moderate rate of fire, short reload time
  • High damage, medium accuracy
Single Shot Rifles
Single Shot Rifle
  • Very large ammo capacity, uncommon ammunition
  • High rate of fire, medium reload time
  • Medium damage, high accuracy
Burst Rifles
Burst Rifle
  • Very large ammo capacity, uncommon ammunition
  • High rate of fire, medium reload time
  • Medium damage, medium to high accuracy
  • Fires 3 rounds per trigger pull
Auto Rifles
Autorifleicon
  • Very large ammo capacity, uncommon ammunition
  • High rate of fire, medium reload time
  • Medium damage, low accuracy
  • Fully automatic
Short Shotguns
Short Shotgun
  • Small ammo capacity, rare ammunition
  • Very low rate of fire, very long reload time
  • Very high damage, very low accuracy
Shotguns
Shotgun
  • Small ammo capacity, rare ammunition
  • Low rate of fire, long reload time
  • High damage, low accuracy

Weapon Modification[]

Weapons in Dead Island can be modified to gain additional damage effects and more power. To modify a weapon you need to find the following:

  • Workbench — these special tables are where you can go upgrade, repair or modify your weapons.
  • Mods — modification guides that list the materials and the base items need to create a new weapon.
  • Parts — scattered all over the island, these items can be used to make your weapons more powerful, increasing your chances for survival.
  • Weapons — something compatible with the blueprint you intend to use.

Weapon Effects[]

Some weapons have special effects. These effects are displayed to the right of a weapon's normal stats with a symbol and a number. The symbol determines the type of effect and the number determines the intensity of the effect.

Name Icon Description
Shock Shock Effect

Electrocutes and stuns the target after a critical hit, doing minor damage for the duration of the electrocution. The target seizures around his location and rarely stays in place. Bodies that remain electrified may cause damage to players and other zombies standing above or next to it.

Higher rank number may mean a longer duration of stun, a higher bonus of electrical damage, or a combination of these effects.

Reference: Shock Mods

Fire Fire Effect

Sets the target on fire after a critical hit, initially doing minor damage for the duration of the burning. Bladed weapons with this effect modded will not set targets on fire on a critical hit. Targets set on fire will still have ability to attack players. Targets with poisonous vapors emanating from them will burst into flames with a single hit and the fire damage over time will be multiplied by 10x. Zombies that are stationed in water are immune to fire effects. Bodies that remain on fire may continue to cause damage to players and other zombies standing above or next to it.

Higher rank number may mean longer duration of flames, higher bonus of fire damaged, greater chance of setting target on flames, or any combination of these effects.

Reference: Fire Mods

Bleed Bleed Effect

Causes the target to bleed after a critical hit, causing some damage for the duration of the bleeding. The bleeding effect will cause the target to lose health gradually until death or the effect ceases. Targets seized by bleeding effects will still have the ability to attack the player.

Higher rank number may mean longer duration of bleed, higher bleed damage, or any combination of these effects.

Reference: Bleeding Mods

Poison Poison Effect

Poisons the target after a critical hit, causing the target to vomit, incapacitating it, and dealing damage over time. Poisoned targets can be engulfed by a weapon modded with a fire effect without the need of scoring a critical hit. Standing above or next to a body of a zombie with poison effects will stop the player's health regeneration or poison the player if they're exposed to it for extended periods of time.

Higher rank number may mean longer duration of vomiting, higher damage deal over time, or any combination of these effects.

Reference: Poison Mods

Impact Impact Effect

Impact damage, specific to blunt weapons, causes the target to fly away from the direction of the blow upon a critical hit. Enemies impacting with terrain then take massive damage, often in the thousands, and can break multiple limbs if they survive. They have similar visual effects of that of Shock except they do not deal damage to anything standing above or near an impacted body.

Reference: Impact Mods

Mindblow No Image Mindblow is found on only one in-game item, Developer's No. 4 Craft; it causes zombies' heads to explode upon contact.
Critical Chance Critical Chance Greater chance of scoring a critical hit. Higher number means a higher number of added percentage of scoring a critical hit. This effect is usually coupled with any of the effects listed above. Critical Chance is usually increased by an even integer.
Other Critical Chance Some mods, such as the Shark Mod and Heavy Mod, may not seem to do anything at all and may have no effects listed. However, this may in fact increase the critical hit damage and force of the weapon by a higher grade than other mods. Note that even if the Piranha Mod and Shark Mod have added blades, it does not cause any additional effects Bleeding effects.

Notes[]

  • A weapon that is affected by a character's skill will have numbers in parentheses beside the base numbers, indicating the bonus derived from the relevant skill(s). For instance, Sam B. has skills that improve his proficiency with blunt weapons, so any blunt weapons modified by these skills will show the bonus numbers in parentheses.
  • Players who want to use the chainsaw should be mindful and efficient in their usage, since the chainsaw does not deplete according to the durability of the weapon but by the amount of time it is in use. This is probably because the chainsaw uses gasoline and, once used up, the player cannot refill it.

See Also[]

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