- Damage — The amount of damage dealt from an attack (initially).
- Force — This parameter reflects the damage done to a target's stamina (often when slicing off limbs or breaking bones).
- Handling — The higher this value is, the easier a weapon is to handle, the faster it can be swung (for melee weapons) and the less stamina it takes to use it.
- Durability and Condition — Durability defines the maximum number of attacks this weapon can withstand before breaking. The Condition is the current state represented by a white bar around the weapon icon.
All firearms featured in Dead Island have the following parameters:
- Damage — The amount of damage dealt from an attack (initially). Varies from parts of the body attacked and the distance.
- Accuracy — Determines the chance of hitting the target while not in ADS (Aim Down the Sights).
- Rate of Fire — The amount of rounds fired in a given time (usually per minute).
- Reload Speed — How long it takes to reload the firearm. Larger Reload Speed indicates a longer reload.
Weapons come in 6 rarity levels with a 7th level of named legendary items. Items with higher rarity levels tend to have slightly better base stats, but where rarity level comes into play most is when you upgrade the item. Each of the four upgrade levels will give a bigger bonus for higher rarity levels.
- Uncommon (Grey) - These are generally broken or otherwise last resort choices.
- Common (White) — The most basic item that can be found almost anywhere.
- Uncommon (Green) — Items that give above average stats.
- Rare (Blue) — Gives more bonus stats of its base item.
- Unique, Superior (Riptide) (Purple) — Gives an even more significant amount of bonus stats.
- Exceptional, Ultimate (Riptide) (Orange) — Considered the most powerful of the type of item it is based on.
- Legendary (Named) (Orange) — They are the most unique items in game, and are usually better than the weapon they are based on. They may not be considered a better weapon against another weapon (such as McCall's 9mm versus Heavy Pistol).
- Thought reloding and selling the Hat stand in the lab will become a long term grinding if you don't wish to try to kill for items.
All weapons in Dead Island can be categorized as either a melee weapon or a firearm. But they can be broken down further as a specific type of melee weapon or firearm, each with its own unique attributes.
|Single Shot Rifles||
Weapons in Dead Island can be modified to gain additional damage effects and more power. To modify a weapon you need to find the following:
- Workbench — these special tables are where you can go upgrade, repair or modify your weapons.
- Mods — modification guides that list the materials and the base items need to create a new weapon.
- Parts — scattered all over the island, these items can be used to make your weapons more powerful, increasing your chances for survival.
- Weapons — something compatible with the blueprint you intend to use.
Some weapons have special effects. These effects are displayed to the right of a weapon's normal stats with a symbol and a number. The symbol determines the type of effect and the number determines the intensity of the effect.
Electrocutes and stuns the target after a critical hit, doing minor damage for the duration of the electrocution. The target seizures around his location and rarely stays in place. Bodies that remain electrified may cause damage to players and other zombies standing above or next to it.
Higher rank number may mean a longer duration of stun, a higher bonus of electrical damage, or a combination of these effects.
Reference: Shock Mods
Sets the target on fire after a critical hit, initially doing minor damage for the duration of the burning. Bladed weapons with this effect modded will not set targets on fire on a critical hit. Targets set on fire will still have ability to attack players. Targets with poisonous vapors emanating from them will burst into flames with a single hit and the fire damage over time will be multiplied by 10x. Zombies that are stationed in water are immune to fire effects. Bodies that remain on fire may continue to cause damage to players and other zombies standing above or next to it.
Higher rank number may mean longer duration of flames, higher bonus of fire damaged, greater chance of setting target on flames, or any combination of these effects.
Reference: Fire Mods
Causes the target to bleed after a critical hit, causing some damage for the duration of the bleeding. The bleeding effect will cause the target to lose health gradually until death or the effect ceases. Targets seized by bleeding effects will still have the ability to attack the player.
Higher rank number may mean longer duration of bleed, higher bleed damage, or any combination of these effects.
Reference: Bleeding Mods
Poisons the target after a critical hit, causing the target to vomit, incapacitating it, and dealing damage over time. Poisoned targets can be engulfed by a weapon modded with a fire effect without the need of scoring a critical hit. Standing above or next to a body of a zombie with poison effects will stop the player's health regeneration or poison the player if they're exposed to it for extended periods of time.
Higher rank number may mean longer duration of vomiting, higher damage deal over time, or any combination of these effects.
Reference: Poison Mods
Impact damage, specific to blunt weapons, causes the target to fly away from the direction of the blow upon a critical hit. They have similar visual effects of that of Shock except they do not deal damage to anything standing above or near an impacted body.
Reference: Impact Mods
|Mindblow||No Image||Mindblow is found on only one in-game item, Developer's No. 4 Craft; it causes zombies' heads to explode upon contact.|
|Critical Chance||Greater chance of scoring a critical hit. Higher number means a higher number of added percentage of scoring a critical hit. This effect is usually coupled with any of the effects listed above. Critical Chance is usually increased by an even integer.|
|Other||Some mods, such as the Shark Mod and Heavy Mod, may not seem to do anything at all and may have no effects listed. However, this may in fact increase the critical hit damage and force of the weapon by a higher grade than other mods. Note that even if the Piranha Mod and Shark Mod have added blades, it does not cause any additional effects Bleeding effects.|
- A weapon that is affected by a character's skill will have numbers in parentheses beside the base numbers, indicating the bonus derived from the relevant skill(s). For instance, Sam B. has skills that improve his proficiency with blunt weapons, so any blunt weapons modified by these skills will show the bonus numbers in parentheses.
- Players who want to use the chainsaw should be mindful and efficient in their usage, since the chainsaw does not deplete according to the durability of the weapon but by the amount of time it is in use. This is probably because the chainsaw uses gasoline and, once used up, the player cannot refill it.