The 1.3 patch was released on November 11, 2011.

Gameplay improvements

  • Level cap raised to 60.
  • New blueprints for weapon mods added.
  • Infected's damage reduced.
  • Infected no longer interrupt player's attacks.
  • A series of improvements to subsequent playthroughs implemented:
    • Quest XP rewards adjusted.
    • XP rewards for challenges adjusted.
    • In subsequent playthroughs XP is awarded for all quests completed in co-op.
  • Purna’s ammo carrying capacity increased by 50%.
  • Character state from a saved game can now be loaded when using the "Start from Chapter" option.
  • New balancing option added: enemies' levels can now be adjusted independently for each co-op player.
  • Players respawn with more health.
  • Lock pick skill level required to open a lock is now clearly indicated.
  • Improved rewards in weapon crates.
  • All weapon crates now contain rewards.

Fixes and interface improvements

  • Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit
  • Fix: equipped items no longer swap mysteriously after drinking an energy drink
  • Tweak: healing with medkits from inventory works better (i.e. soda heals 2 bars now), makes smarter choices of medkits
  • Fix: loot from dead enemies is now always identical for all co-op players
  • Fix: Purna no longer finishes her Fury with fists equipped
  • Fix: map tracking after death
  • Fix: zone info in the quarantine zone (City of Moresby)
  • Tweak: respawn point selection is now smarter


  • Improved stability and network performance in co-op
  • V-sync option added
  • Quest and reward fixes implemented

Unmentioned changes

  • Kicks use stamina
  • Loot speed is now instant, also no more loot animation
  • Grabbing animation for food and drinks have been removed, making it an instant grab
    • Picking anything (i.e. money/items) from corpses still has the (slow) animation
  • (Newly generated) weapons have more durability (as seen in the file Inventory_Gen.scr)

By MegaAlen

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