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Mutated Berg

Survivor / Armored

Game(s) DIEtopleft
Personal info
Gender Male
Status Alive
Portrayed by Anthony Sardinha
Melee proficiency Melee100
Ranged proficiency Ranged100
Roles Durable, Healer, Support
Passive Furious strikes
Rage generation is increased after a secondary attack.
Rage Generation Increased: 25%
Duration: 3s
Difficulty Difficulty-damage-mobility-3
Protection Protection-control-5
Damage Difficulty-damage-mobility-5
Control Protection-control-4
Mobility Difficulty-damage-mobility-2

Berg is one of the four main characters of Dead Island: Epidemic.

In-game Berg can be seen in three forms. Survivor, Armored and Mutated. Each form has different abilities and strategy.


Heavily clad in carapace armor, Berg has mutated into a walking tank. Bullets can't stop it, rockets can't stop it. There might be need for nuclear force!
— Mutated Berg's lore
Mutated Berg's main strength lies in initiating fights, supporting allies and crowd control.


Infectious Roar (Q)

(Max level 4)

Roar to heal yourself and allies in the area.

  • Cooldown: 12s
  • Cast time: 0.15s
Healing: 120/130/140/165%


(Skill level 2)

You further master your roaring; you and allies within the area gain increased attack speed.

Increases Attack Speed: 10%
Rally Duration: 6s


(Skill level 3)

Your roar infects your allies and yourself with additional healing that lasts for a short period of time.

Healing over Time: 80%
Regeneration Duration: 5s

Taunt (E)

(Max level 4)

Shout and taunt a main target forcing it to run towards and attack you. The shout pierces Walkers and Infected causing them to be taunted as well. A taunted target will break free if enough damage, based upon its maximum health, is dealt to it.

  • Cooldown: 12s
  • Cast time: 0.3s
Taunt: 2.6/2.8/3/3.4s
Damage to break effect: 25%


(Skill level 2)

Hitting an enemy with Taunt generates Rage.

Rage Bar(s): 3

Blood Fury

(Skill level 3)

When your taunt is in effect, an amount of all damage that has been dealt to you will be restored over time.

Damage Restored: 45%
Delayed Healing: 4s

Bulwark (R)

(Max level 4)

Shield target ally or yourself with carapace armor. A target affected by Bulwark is immovable, blocks incoming damage and gains immunity to debuffs. When damage is received spikes retaliate, dealing area damage.

  • Cooldown: 14s
  • Cast time: 0.1s
Area Damage: 25%
Block Damage: 55/60/65/75%
Duration: 3s

Bully Revenge

(Skill level 2)

Deals area damage and knocks enemies back as bulwark ends.

Bully Revenge Damage: 25%


(Skill level 3)

Heals the shielded target over the duration of the effect.

Healing over time: 150%

Leap (F)

(Max level 3)

Leap to targeted location and stomp heavily, dealing area damage and stunning enemies.

  • Cooldown: 110s
  • Cast time: 0.2s
Area Damage: 220/260/300%
Stun: 2s


(Skill level 2)

You put your weight into it, creating tremors that pulls enemies towards you.


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