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Sam B standing in front of a mod table

Mods are used to upgrade weapons in Dead Island. There are multiple blueprints throughout the game which the player can obtain to modify existing weapons to increase stats and add effects. There are also blueprints existing to allow the Hero to make grenades, molotovs, and ammunition.

Melee Mods

Bleeding Mods

Nail'd Mod

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"Thanks to a couple of nails you'll turn any kind of wooden club into a deadly mace. Just follow the instructions below and you will have a chance to put holes in many human flesh mongers."
The Nail'd Mod is the first weapon mod received. It is given by Sinamoi after completing the quest "Passport to Life".
Blueprint Base Item Needed Required Material Cost Stats

Nail'd Mod

$220

Nuts & Bolts Mod

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"If you're in possession of several large, heavy bolts and a sturdy club (ideally a metal one) then you will be able to assemble a mace that will come in handy in the current circumstances. A blow with this appliance should be a painful experience for whoever is at the business end of it." The Nuts & Bolts Mod adds several massive bolts to the end of a club, adding massive damage and force to an already formidable weapon.
It is given by Anne Snider upon completion of the Toy Story quest.
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Nuts & Bolts Mod

$200

Barbed Wire Mod

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"Here is a simple way to use the barbed wire as an addition to various types of clubs. Thanks to that easy procedure you'll be able to seriously mutilate anyone unlucky enough to be wounded with it."
Find it in the cellars (on a table next to the workbench) beneath the Supermarket when doing the quest "Supermarket Journey".
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Barbed Wire Mod

$200

Glazed Mod

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"The idea is straight like the piece of stick you'll wrap the rag around. Add some glue and most importantly - broken glass. A guy hit with that thing will bleed like a slaughtered piglet. Just be careful not to cut yourself with the glass shards when you are gluing them to the rag... "
The Glazed Mod is obtained in Act II, during the Uninvited Guests quest, and can be found on the bed in Alicia Jacobs house.
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Glazed Mod

$0

you are the ugliest

person ever zombie should eat you

Rending Claws Mod

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"Regular brass knuckles may not suffice to handle someone who doesn't feel a thing and the only thing they want is to eat your face. One needs something more. The inspiration for my upgraded brass knuckles was a certain superhero - after mounting a couple sizeable blades you will level the battlefield when you're confronted with one of those freaks. I can only wish you luck, friend."
Found in the Resort on a table beside one of the bungalows at the southeast end of the Silver Bungalows. The basement area with the transformers that need to be turned on during the quest "A Ray of Hope" is right beside the bungalow.
Note: This mod only becomes available after installing Patch 1.3.
Blueprint Base Item Needed Required Material Cost Stats

Rending Claws Mod

$600

Devastating Home Run Mod

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"A baseball bat with a hint of blades and barb wire is a simple and cost-effective way to increase the chances of survival in a battle against the living dead. Just because their bodies are rotting doesn't mean they cannot bleed, right? And when treated with a bat such as this they will BLEED. Rest assured."
Found in the Laboratory on the desk beside the Workbench.
Blueprint Base Item Needed Required Material Cost Stats

Devastating Home Run Mod

$600

Medieval Mod

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"By following my guidelines you will make your kanabo able to not only smash bones and crack skulls but also gut the veins out, literally. I'm not kidding, you'll hit a guy with this and he will be spilling blood as if shot with a shotgun."
Found in Moresby in Stan Dart's House during "Grasp All, Lose All." It is on a small table near the couch. If you complete the quest, you will NOT be able to get back inside and retrieve the mod. In Riptide, it is found in the Tunnels.
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Medieval Mod

$1000


Bloody Mary Mod

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"Considering the circumstances we found ourselves in we have to cope with whatever we can. Thus, decided to devise the most effective weapon I could make from the parts I had handy. The result of my efforts is a metal club wrapped in to a barb wire and a couple other gadgets so thoughtfully that every poor bastard that finds himself on the business end of it is literally pissing blood."
Found in the Laboratory, in the bathroom, in the right-hand stall.
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Bloody Mary Mod

$1000

Saw Disc Axe Mod

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"Follow my instructions carefully. I know it may sound complicated, but in the end you'll be rewarded with a vicious weapon that will allow you to slaughter the undead like helpless cattle."
The Saw Disc Axe Mod is obtained from Paul as a reward for completing Second Aid in Act 3.
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Saw Disc Axe Mod

$1000

Shredder Mod

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"Below I described how to turn a regular baseball bat into a small, handy sawmill. You put together various sharp junk and tools and then combine them to maximize the destructive force of such a club. The unfortunate punk who gets hit by something like that will bleed out before he hits the ground."
Found on the Laboratory map, on the roof of the house where you are sent to acquire samples of infected muscle tissue for the side quest "Rotting Flesh."
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Shredder Mod

$1000

Ripper Mod

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A rotating Circular Blade attached to the end of a baseball bat. This is a very good medium range melee weapon and will hack and slash through enemies without any trouble. For the most part, it requires only a light amount of stamina to use.
Obtained through the Special Edition game code.
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Ripper Mod

$100

Critical Mods

Weighted Mod

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The Weighted Mod adds a little extra heft to hammers, mauls, pickaxes, crowbars and hanbos.
Found early by traveling to the most South-Eastern point of the Resort at Bunker 06. (There is a portal on the map and a survivor to rescue, who also gives you 30 pistol ammo.) The mod blueprint is on a table inside the bunker.
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Weighted Mod

$200

Heavy Mod

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"Weight is the foundations I've been always saying this. Especially in the case of the blunt weapons. By means of a simple trick (that I described below) you will make your darling crush the skulls of those damn maniacs like putrid watermelons." The Heavy Mod adds more Force to a weapon. Force gives you a greater chance of knocking a zombie to the ground. In fact, you can even knock a Thug zombie to the ground with a weapon that has a high enough Force.
This mod is obtained through completing the Two Hearts side quest.
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Heavy Mod

$400

Piranha Mod

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"I designed (and was even able to test in action) a clever tool to exterminate these monsters plaguing our beautiful island. Well, it will require collecting several special elements to be combined into one deadly whole that - provided you are strong enough - will allow you to survive the darkest hour."
Reward from "The Third Head of Cerberus" Quest.
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Piranha Mod

$600

Shark Mod

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"The thing I managed to compile is a dream of every homegrown designer with killer inclinations (or rather every murderer with an affinity to DIY). As God is my witness, I wished you didn't have to use that toy but it's out of my hands... Using it will turn those bastards into bloody scraps."
Obtained as a reward for the Death Wish quest, given by Carter in the River Village.
Blueprint Base Item Needed Required Material Cost Stats

Shark Mod

$1000

Fire Mods

Torch Mod

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"Do you know how a torch works? Below you'll find a simple way to make one. If you get a good strike in on one of these bloodthirsty madmen, he'll light up like a Roman candle. Plus, it's always an additional source of light for the darkest hour..." The Torch Mod will set your melee weapon on fire, making it deal more damage and possibly set zombies ablaze.
Given by James Stein when finishing the Counsel of Despair quest.

In Dead Island: Riptide, it is given by Henry Boyle as a quest reward.
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Torch Mod

$400

Red Hot Blade Mod

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"While it is true that it's usually very warm on the island, and recently the climate is exceptionally hot, I decided to up the temperature even more. The idea to build this device came to me when I was boiling water using the heater. The effect comes in the shape of a red hot blade that will warm up even a cold, dead body. Try it out yourself."
The mod is on a table in the Bloodbath Arena Lobby.
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Red Hot Blade Mod

$100

Phoenix Mod

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Used to create an axe that sets zombies on fire.
Locations:
  • This mod is found in Act III, after you killed Afran, on the table before you get onto the boat.
  • This mod was also found in Mowen's secret stash whilst completing the quest "Boat Supplies".
  • Mod was found in the same red shipping container you retrieve Mowen's stash from. Was found while completing a side quest Heroes and Villains.
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Phoenix Mod

$1000

Hot Rod Mod

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"The instruction below will allow you to heat up the blade of a machete to a temperature so high you will be able to cut through the flesh of the walking dead like butter. I advise you to be cautious while using - it can cause serious burns."
Found in Moresby in front of the Police Station, on a desk, beside the fence.
Blueprint Base Item Needed Required Material Cost Stats

Hot Rod Mod

$1000

Impact Mods

Impact Mod

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The Impact Mod is exclusively available for blunt weapons. Though it causes an electrocution effect like the Lightning Mod, the real power of this mod is that is causes a struck enemy to go flying through the air on a critical hit. An enemy sent flying is often killed on impact. Even if the target is not killed, the player is given an opportunity to perform an instant stomp kill while the enemy is recovering. This can be very useful against enemies with a lot of health, such as Thugs.
The Impact Mod is received from Howard Craigson after completing the side quest, Last Chance on the Wall.
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Impact Mod

$200

Lightning Mod

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"What you've got here is a relatively simple way to turn a blunt tool into a percussive weapon. An electrified hammer or some club will make then rotting freaks jump back after every blow as if hit by a train."
It can be obtained by completing the side quest "Heroes and Villains" given to the player by Vang Chi.
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Lightning Mod

$400

Magic Wand Mod

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This mod can be used on blunt weapons and sends enemies flying when a critical hit is struck.
It is obtained from the Mayor's Office after arriving back at City Hall following the player's return from the sewers to see it has been overrun with zombies.

In Dead Island: Riptide, it is given by Henry Boyle as a quest reward.
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Magic Wand Mod

$600

Juggernaut Gauntlets Mod

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"I figured out how to upgrade the brass knuckles to make every user of the toy a KO expert. I assure you I made one of those for myself and tested in real-life environment. Let the fact that I lived to write down this manual be the proof of the weapon's efficiency."
Found in Moresby in an abandoned market, on the ground beside a desk, near the middle of the west wall. The market is at the large intersection south / south-west of the Warehouse.
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Juggernaut Gauntlets Mod

$600

Pick-and-ohm Mod

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"In short — the description in front of you will teach you how to improve a regular pickaxe and change it into a tool of destruction. Attach batteries here, put some additional weight there — you'll find the details below. Simple, smart and deadly."
Found in Moresby, in the house where you kill Mugambe's wife and daughter, during the quest "In Cold Blood". As you enter the building there is a short hall on your left before you go down the hall where Mugambe's wife and daughter are. Enter the door and take the first door on the left. It's on a desk next to the fridge to your right, as you enter the room.
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Pick-and-ohm Mod

$600

Shocking Sledge Mod

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"A large, double-handed hammer itself is quite a weapon against the plague of those salivating tramps. If you add some load to it, throw in a couple gimmicks and run an electric charge through the head your enemies will launch on impact as if from a catapult."
Found in the Jungle, in the bunker just west of the Ghost Town, in the back room, on a desk. The Ghost Town is where you first see a Butcher. It is in the center of the map, just south of dead-end of fork off the main road.
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Shocking Sledge Mod

$600

Justice Mod

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"You surely have access to a hammer. It just takes some looking around and playing MacGyver to change the simplest tool into a makeshift weapon capable of crushing and knocking down the largest thugs you come across. In other words - the dream of every handyman."
Found in the Jungle, in the bunker just west of the River Village, where you find Sam. The bunker is surrounded by (and filled with) irradiated water. The mod is on the floor at the top of the ladder.
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Justice Mod

$600

Tesla Mod

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This mod adds a powerful shock attribute similar to that of the Magic Wand Mod. However, due to its more restricted weapon availability, it is most likely more powerful than the Magic Wand Mod.
This mod is found in the generator room, Laboratory area during Act III.
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Tesla Mod

$1000

In Dead Island Riptide, It is given by Harlow after you complete Jury-rigging for Harlow Jordan ||

Shocking Crowbar Mod

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"What will result from a combination of a sturdy crowbar, weight plates and electricity? Follow the instructions below and you will have a chance to see for yourself. There's not much effort you'll need to put into this and the effect you get will be a blast, I swear."
In the main game it is found in the Jungle in the River Village in Matutero's hut on the shelf beside the Workbench. This Mod is also available in Ryder White's Campaign, you can find it soon after the helicopter crash, in plain sight, inside a metal box on the upper levels where you have to jump from ledge to ledge of the first area (it's impossible to miss it).
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Shocking Crowbar Mod

$1000

Heavy Duty Mod

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"Do you know what a Kanabo is? It's a goddamn heavy piece of metal club straight from Japan. In the hands of a strong enough person it makes for a truly destructive weapon. Now imagine such a club with blades and a strong electronic charge added to it. The effects? Total annihilation. Check it for yourself."
Found in Moresby, in the electronics shop where you collect the transformer and some cable for Carl in the quest Radio Ga Ga. The mod is on the floor in front of the counter. The shop is the perfectly rectangular building, two buildings east of the docks.
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Heavy Duty Mod

$1500

Stun Gun

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"An electric stun weapon that shoots electrodes generating high voltage with low intensity electric current. A hit with the electrodes results in strong pain and disruption of the nervous system and in consequence a complete temporary stunning of the victim."
Ryder White's Campaign (DLC). In the Prison after the electric maze.
Blueprint Base Item Needed Required Material Cost Stats

Stun Gun

None
    • LP4000 Battery

$200

Unknown

Poison Mods

Paralyzing Strike Mod

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Makes a sharp weapon that causes zombies to take poison damage and as an added hilarious bonus, makes them puke their guts out.
In Dead Island Riptide it is found after unlocking the Halai Village at the Workbench.
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Paralyzing Strike Mod

$200

Venom Mod

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"You will need various seaweeds and plants and detergents. Well you’ll also need a bladed weapon you can use it with. A poisoned blade is always better than an untainted one, I know a thing or two about it… Just make sure you follow the procedure carefully."
Found in sewers in a workbench room, very easy to come across during your first visit going to City Hall. In Dead Island Riptide, it is found in a cave near the entrance of Dr. Kessler's lab.
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Venom Mod

$400

Toxic Mod

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The Toxic Mod will cause your weapon to become shrouded in a poisonous mist, giving it added toxic damage and the chance to infect the target, inflicting massive damage. Critical hits will result in the zombie vomiting, leaving itself open to attacks, thus being one of the most effective mods.
Found on Helen's desk during the quest Sacred Silence in Act II.
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Toxic Mod

$600

Deathstalker Mod

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"I developed a simple poison that can turn a sharp weapon into something that will make the undead spew out their own internal organs. A sight to see, believe you me. All you have to do is follow the guidelines below."
The blueprint is received after completing the quest "Substance of Matter".
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Deathstalker Mod

$1000

Assassin's Poison Mod

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"Brass Knuckles, a couple blades and poison thorns - that is my answer to the urgent demand born within the couple last days. Put all of them together according to the description below and don't hesitate to use it when you come across a living dead. You have to be quick and determined - leave the rest to my super brass knuckles..."
Found on the Resort map, inside the southern most island bar, behind a locked door, on the counter.
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Assassin's Poison Mod

$600

Shock Mods

Shock Mod

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The Shock Mod can be added to most melee weapons in the game and will electrocute zombies, causing them to be stunned and dealing damage. An extremely effective mod, resulting in 1-hit decapitations in most encounters with basic zombies.
The Shock Mod is given by Sinamoi upon finishing the Black Hawk Down side quest.
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Shock Mod

$200

High Voltage Mod

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The High Voltage Mod is an upgraded version of the Shock Mod.
The High Voltage Mod is found in the pump station in Moresby city.
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High Voltage Mod

$400

Short Circuit Mod

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"A High dose of electricity running through a well sharpened piece of metal is - as it turns out - a fucking good way to give those dumb fucks a serious reason for epileptic dance routines. Follow the instructions below and you won't regret it..."
Reward for the side quest Judgement Day.
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Short Circuit Mod

$600

Old Smoky Mod

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The Old Smoky Mod Adds the same machete you mod to make something more powerful, it also adds electrical damage making it one of the most useful electric mod. "I figured out a way to administer to those rotting crazies a dose of electrocution they will not soon forget... If they're capable of remembering anything in the first place. I made a list of several required elements; all you need to do is put them together with a sound machete and you'll get really awesome spark-crackling shiv!"
Reward from Nick from completing the Spy Game Side quest.
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Old Smoky Mod

$1000

Bodily Harm Mod

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"Provided you manage to combine everything as shown in the instruction you will receive a homemade electric club, which makes it a better model when compared to its commercial version, as it comes equipped with additional features. First you need to find a piece of wooden rod and then follow the description below. Good luck"
Found in the Laboratory, in the warehouse where the fuses are found during the quest "Power Slaves." The mod is on one of the desks in the room. The warehouse is just northeast of the main building.
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Bodily Harm Mod

$1000

Bluntly Shocked Mod

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"This is a truly epic version of the electric club. It crushes, squashes, wounds and, on top of that, causes convulsions. It’s simply a magic club like the ones you see in some fantasy movies, only real. Necessity is the mother of invention, right?
Complete Ryder White's Campaign (DLC).
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Bluntly Shocked Mod

$1000



Firearm Mods

Explosive Mods

Pride Gun Mod

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"Follow my method and you can turn your gun into something even more explosive. Just try not to make any mistakes while putting it together, as it may be the last mistake you ever make."
Reward from quest "Matter of Justice" given by Tim in the Church after rescuing Jin from the Police Station.
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Pride Gun Mod

$1200

Pride Rifle Mod

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"If you carefully follow the instructions provided below you will be able to turn your rifle into an ass kicking tool!"
Found in a mountain Jungle Muggers hideout in Act III - Jungle.
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Pride Rifle Mod

$2400

Pride Shotgun Mod

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"If you want to make your shotgun even more effective, carefully read the instructions I prepared below."
Found inside the knocked over podium in the City Hall inner courtyard, after you return from the Supermarket.
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Pride Shotgun Mod

$2400

Fire Mods

Striker Gun Mod

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"The instruction below turns a handgun into a small flame-thrower... or something of the like. In any case, if you put enough effort into creating it you'll be able to set fire to the marauder you meet. Good luck!"
This mod is found in Act II, Chapter 7 in the Supermarket. It is found in the room after you encounter a few survivors. In this room are also a few punks you must deal with. Look for a stack of wooden crates at the back of the room near the top left corner.
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Striker Gun Mod

$600

Striker Rifle Mod

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This mod is used to add Fire damage to Rifles and Auto Rifles.
During the quest "Full Metal Jacket", the player can find the blueprint on a counter top in the Prison Armory.
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Striker Rifle Mod

$1200

Striker Shotgun Mod

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The Striker Shotgun Mod adds minor (1x) fire damage to each shot fired and a possibility to ignite enemies. Can be used to modify the Short Shotgun, Shotgun and the Crowd Pleaser.
It is obtained by giving Sam a Medium Medkit, a Large Medkit, or Bandages inside the bunker west of the River Village in the Jungle.
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Striker Shotgun Mod

$1200

Poison Mods

Detox Gun Mod

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"A gun that can poison the enemy? I worked out a way to achieve that and tested its effectiveness. You'll find the detailed recipe below. If you get it to work, you will gain a truly useful weapon."
Reward from the quest "Insect Repellent."
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Detox Gun Mod

$600

Detox Rifle Mod

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"A highly poisonous plant and a couple of ingredients will turn your rifle in the modern equivalent of a bow that fires poisonous arrows. Follow my instructions for a very effective weapon."
Obtainable from the quest "Show Must Go On" during Act III - Jungle.
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Detox Rifle Mod

$1200

Detox Shotgun Mod

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"Below you'll find the instructions to my new invention: a shotgun that will poison every son of a bitch who catches one bit of buckshot. While they're puking their guts out, you can reload."
Laboratory map, Act III, at the bottom of a damaged metal staircase in the building that has fallen down the cliff. The blueprint itself is located in on a fallen chair inside of the building
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Detox Shotgun Mod

$1200

Shock Mods

Shock Gun Mod

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Similar to the Shock Rifle Mod, the Shock Gun Mod mod will add electric damage and a chance to electrocute enemies to shots fired from a handgun. This mod does not work with revolvers.
Found on a shelf near a workbench in the sewers of Moresby, right before the entrance to City Hall.
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Shock Gun Mod

    • Pistol
    • McCall's 9mm
    • Heavy Pistol

$600

Shock Rifle Mod

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The Shock Rifle Mod will give each bullet additional electric damage, as well as a chance to electrocute the enemy on a critical hit. It is only usable with Auto Rifles, Burst Rifles and Semi-Auto Rifles.
Reward from quest "Power Slaves" Given by Will in the Laboratory.
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Shock Rifle Mod

$1200

Shock Shotgun Mod

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The Shock Shotgun Mod will give each bullet additional electric damage, as well as a chance to electrocute the enemy on a critical hit. It is only usable with Shotguns, Short Shotguns and the Crowd Pleaser.
Found on a shelf when doing the A Tough Nut to Crack quest.
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Shock Shotgun Mod

$1200


Ammunition

Pistol Ammo

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A blueprint that allows the player to make ammo. The recipe requires 2 metal scrap and 1 bleach. The recipe gives 10 rounds of pistol ammunition.
The pistol ammo recipe is located in the police station, after you enter and go up the stairs, take a right and break into the locked room with the thug inside, the pistol ammo recipe is on the table to the left of the workbench.
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Pistol Ammo

None

$250

    • +10 Pistol Ammo


Rifle Ammo

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Allows the player to make rifle ammo.
Located in Overpass Camp, Quest Reward "Little Prince." Talk to Claire to begin quest
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Rifle Ammo

None

$750

    • +15 Rifle Ammo

Shotgun Ammo

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Allows player to make shotgun ammo.
Found in Police Station (in what looks like the Records room) on top of a shelf in the middle of the room. Access to the room is available only after accepting the quest "Matter of Justice" from Tim
Blueprint Base Item Needed Required Material Cost Stats

Shotgun Ammo

None

$500

    • +5 Shotgun Ammo


Thrown Mods

Thrown mods in Dead Island.

Deo-Bomb

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"Combine together a couple of deodorants in the way I described and you will have in your hands a homemade bomb. Just make sure man that the deodorant bottles are not empty!" The Deo-Bomb is a grenade made from deodorant. It has a high damage output, and sets enemies on fire
The mod is given by Mick Fler in the Lighthouse after finishing the side quest "Tell Me Where It Hurts".
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Deo-Bomb

None

$50

Molotov

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The Molotov Blueprint does what its name implies. It lets you create your own Molotov Cocktails! Molotovs are good to use against large crowds of zombies.
Found in the Royal Palm Resort Hotel Building. After getting the quest from the guard in his room, you're going to have to restart computers. It is located in the first room the guard sends you in. It is to the right of the Thug in the room when you first walk in.
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Molotov Cocktail

None

$50

    • Damage: 300*

Stun Bomb Blueprint

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"Would you like to have the possibility to knock down several guys at a time, without much effort, and more importantly, without using your fists? Man do I have something especially for you — a recipe for a homemade stun bomb! See the details below."
When entering Bloodbath Arena's Arena B, go down the stairs straight ahead on the left side, then turn around and enter the tunnel in front of you. The mod will be in the middle of that tunnel, between two explosive barrels. This mod was introduced in Dead Island's Patch 1.3.1.
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Stun Bomb Blueprint

None

$50


Bleed Bomb Mod

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"In a domestic environment I devised a recipe for a simple but at the same time deadly dangerous bomb that while exploding showers everyone around with a rain of makeshift metal bullets. Everything can be done in one's own garage or workshop. Watch out for shrapnel!"
Found in the Resort map, on the beach, beside a lawn chair, half way between the two entrances to the Diamond Bungalows. It is north of the stage, near a wrecked lifeguard truck, beside a freestanding wooden wall.
Blueprint Base Item Needed Required Material Cost Stats

Bleed Bomb Mod

None

$100

Poison Bomb Blueprint

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"I prepared a relatively easy-to-construct bomb that spreads a poisonous substance, that will bring upon the unlucky affected a literal puke fest. Just remember not to stand windward when using it!"
When entering Bloodbath Arena's Arena C and following the main road you'll soon reach a small shack on the right with a small boat inside it. The mod blueprint is on a metal shelf on the right of that boat.
Blueprint Base Item Needed Required Material Cost Stats

Poison Bomb Blueprint

None

$50


Shock Bomb Blueprint

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"Read carefully through the instructions below and then try to recreate in practice the device it describes. You will be dealing with electricity so remain extremely cautious while working on this. The effect of your effort should come as a bomb of specific type whose effectiveness will be striking… literally and figuratively speaking."
When entering Bloodbath Arena's Arena D you'll see a large wooden hut. The mod is inside that hut, on the left side, on a mattress on the floor.
Blueprint Base Item Needed Required Material Cost Stats

Shock Bomb Blueprint

None

$50


Meat Bait

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Meat Bait is a duct taped wad of meat that you throw at the ground far in front of you to attract zombies to swarm the area where it lands.
This mod is obtained from Mother Helen after finishing the quest "Drop by Drop".
Blueprint Base Item Needed Required Material Cost Stats

Meat Bait

None

$50

None

Exploding Meat

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Released to PlayStation Home users who participated in the Dead island pre release event "Zombie Survivor game".Also can be found in a number of locations around the resort. The meat attracts zombies when thrown, moments before exploding.
Location Unknown
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Exploding Meat

$50

Sticky Bomb Mod

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The Sticky Bomb Mod will cause your melee weapon to explode in a few seconds from being thrown, causing massive area of effect damage. The secondary explosion is identical to that of a Deo-Bomb, including the burning effect, but with just under half the blast radius. The blast always deals a fixed 5000 damage in addition to the normal damage dealt by the weapon, giving high-level Heroes a use for Knife variants such as the Diving Knife which do not level past 24.

The Sticky Bomb Mod has no effect on a weapon when it is swung normally rather than thrown. When thrown into an enemy, the weapon will disappear immediately, making it impossible to recover. However, Logan's Boomerang skill will allow him to recover the knife without removing the explosive from the enemy, effectively duplicating the weapon.

In Dead Island: Riptide, whilst the code for the knife to explode is there, this mod will instead cause the knife to start beeping after being thrown. Occasionally this beeping will form old cowboy trail tunes such as "Red River Valley" and "Oh, Susana" in ringtone form. This may be referring to the fact that Logan, the hero known for his thrown weapon skills, is from Texas, the state most well known for cattle-herding, rodeos, and most anything else that can be related to cowboys.
This mod is obtained in the main game from Antonio Margarete after finishing the side quest "Drowned Hope". This Mod is also available during Ryder White's Campaign, where you can obtain it during the Stolen Thunder quest, when you will go up a ladder and proceed to an upper area where you will find a survivor: on the left of a workbench table nearby you will find the Sticky Bomb mod.
Blueprint Base Item Needed Required Material Cost Stats

Sticky Bomb Mod

    • Kitchen Knife
    • Homemade Knife
    • Knife
    • Wicked Knife
    • Diving Knife
    • Military Knife
    • Assassin's Greed

$50

Tesla Bomb Knife Mod

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"Below I described a way to turn a knife into an electric grenade. You throw this contraption at the walking dead, the blade plunges into the rotting meat, and at the same time releases an electric charge which will strike anyone around the hit son a bitch. I should get a Noble prize for this invention."
When entering Bloodbath Arena's Arena A go to the leftmost area of the map, passing the work bench. The mod blueprint is on the floor behind a rock pillar. This mod was introduced in Dead Island's Patch 1.3.1.
Blueprint Base Item Needed Required Material Cost Stats

Tesla Bomb Knife Mod

    • Knife (all variants)
    • Assassin's Greed

$50

Developer's Craft Mods

Mods/Developer's Craft Mods

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