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Dead Island: Epidemic development has been canceled. Servers are closed since October 15th 2015. You can no longer play the game.
Read announcement posted by Deep Silver for more info.

Berg is one of the four main characters of Dead Island: Epidemic.

In-game Berg can be seen in three forms. Survivor, Armored and Mutated. Each form has different abilities and strategy.

Info[]

As the Epidemic went on, Berg started to think he'd never get to don hockey gear again. Then Isys set him up with some reinforced armor and he could stomp into battle better than ever before.
— Armored Berg's lore

Armored Berg's main strength lie in dishing out a good amount of melee damage and chasing down enemies.

Appearance[]

Berg is a middle aged man with short brown hair and large amounts of stubble. His face is completely covered with a black skull mask. He wears the same button up he wears in his Survivor form, but wears a black t-shirt instead of white. He wears orange cargo pants with the same boots as his Survivor form. He also has two pieces of concrete with three rebar attached to his shoulders, which are secured with two belts crossing his chest, with the left strap having three cylinders attached to it. On his biceps and knees, he has hockey guards on. He wears one of his gloves from his Survivor form on his left arm, and has a piece of green fabric wrapped around his right arm secured with white packing tape. Underneath the shoulder straps, he has green body armor on over the shirt.

Skills[]

Tackle (Q)[]

Armor-berg-q

(Max level 4)

Sprint at high speed and tackle an enemy, dealing damage to the main target depending on distance sprinted. Pierces Walkers and Infected.

  • Cooldown: 12s
  • Cast time: 0.2s
Min Damage: 60%
Max Damage: 140/160/180/230%

Combat Ready[]

(Skill level 2)

Damage taken is reduced after performing a tackle.

Reduced Damage Taken: 50%
Duration: 3s

Thrust[]

(Skill level 3)

Increases distance of Tackle and immobilizes enemies.

Distance Increase: 20%
Immobilize: 1.5s

Ground Pound (E)[]

Armor-berg-e

(Max level 4)

Stomp heavily into the ground, incapacitating enemies and dealing area damage.

  • Cooldown: 14s
  • Cast time: 0.3s
Damage: 70/80/90/120%
Incapacitate: 0.5%

Seismic Stomp[]

(Skill level 2)

The ground shifts as you perform a ground pound. Enemies are incapacitated for a longer period of time.

Bonus Incapacitate: 1s

Rift[]

(Skill level 3)

Create tremors at target location instead of the area around you. The tremors have a travel time depending on location distance.

Distance Increase: 85%

Skull Clap (R)[]

Armor-berg-r

(Max level 4)

Smack your hands together in a cone attack, dealing damage and inflicting dizziness on the main target. A Dizzy target has a chance to miss with melee and ranged attacks.

  • Cooldown: 14s
  • Cast time: 0.3s
Damage: 120/130/140/170%
Area Damage: 50%
Miss Chance: 33%
Dizzy Duration: 4s

Uppercut[]

(Skill level 2)

The primary target is launched into the air and when it lands it becomes Dizzy. A Dizzy target has a chance to miss with melee and ranged attacks.

Instant Recast
Third Damage: 70%

Intercept[]

(Skill level 3)

Striking an enemy with Skull Clap reduces the current cooldown of Tackle.

Tackle Cooldown Reduction: 6s

Berserk (F)[]

Armor-berg-f

(Max level 3)

Use your Nordic heritage to enter a berserk mode, dispelling lesser debuffs. You also run at increased movement speed, deal increased damage and gain increased attack speed and all crowd control effect durations applied on you are reduced.

  • Cooldown: 120/105/90s
  • Cast time: 0s
Bonus Multiplier: 25%
Increases Attack Speed: 30%
Haste: 25%
Crowd Control Reduction: 50%
Duration: 8s

Juggernaut[]

(Skill level 2)

As you Berserk a shield is bestowed that absorbs damage.

Shield Absorb: 250%


Trivia[]

  • While Survivor Berg has blue eyes, Armored Berg eye colors are different, green on artworks and blue in game.

Gallery[]

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